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@unity-renovate unity-renovate bot commented Feb 8, 2025

This PR contains the following updates:

Package Type Update Editor Change
com.unity.ai.navigation dependencies major ❌ 2021.3.48f1 -> 2023.2.0a18 1.1.1 -> 2.0.6

❌ Editor bump required for testproject/Packages/manifest.json❌

It is very likely that you should NOT merge this.


Release Notes

com.unity.ai.navigation (com.unity.ai.navigation)

v2.0.6

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Added

  • New OffMesh Link Converter tool in the Window > AI > Navigation Updater window to help you automatically replace OffMesh Links with NavMesh Links in the scenes and prefabs of your project.

Fixed

  • Fixed a regression that caused controls in the navigation scene view overlay popup to display on top of one another when foldouts were open. (Requires Unity 6000.0.22f1 or newer)
  • The AI Navigation overlay was rarely needed upon the initial installation of the package. Now it is hidden by default and you can enable it through the Overlay Menu.
  • Fixed a regression that caused the Editor to allocate unnecessary memory on some platforms, when the project contained package test files.

v2.0.5

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Fixed

  • NavMesh Link would not update when switching from the Not Walkable area type to any other area type in the inspector. (NAVB-87)
  • A few documentation paragraphs and links were not accurate.

v2.0.4

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Fixed

  • NavMesh Modifier was not overriding the area type in a NavMesh built from within an Awake() method (NAVB-39)

v2.0.3

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Changed

  • The ends of the NavMesh Link are solely determined by the Transforms they reference. If a link's end doesn't reference a Transform, it is placed in the scene according to the local Point position set for it. This differs from version 2.0.0 where the Point was used together with, and relative to, the end's Transform, which always pointed to some GameObject. NavMesh Links saved using version 2.0.0 will now find their endpoints in different positions compared to where they would be in version 2.0.0. NavMesh Links saved with versions earlier than 2.0.0 remain unaffected and will continue to function with their existing data as they used to.
  • NavMesh Links saved with version 2.0.0 upgrade automatically to the correct format. Any link endpoint that has previously been defined by a position relative to a GameObject will now reference a new GameObject created as a child of the original transform and moved to the same world position that the endpoint had before.
  • To modify the cost of an individual NavMesh Link you can now select "Cost Override" in the Inspector and then input the new value. NavMesh Links that are saved with this version cannot be loaded correctly with earlier versions of the package.
  • Improved the user manual pages that describe the NavMesh Link and the NavMesh Surface components.

Fixed

  • Fixed navigation objects created from the GameObject menu being created in the scene instead of a prefab hierarchy when in prefab isolation mode.
  • Fixed creation of navigation objects from the GameObject menu resulting in more than one operation on the undo stack.
  • In accordance with other workflows, creating navigation objects from the GameObject menu now places them directly at the parent's position, instead of at the center of the scene view, when a parent is selected.
  • Fixed regression whereby changing NavMeshLink activated or cost modifier properties in the Inspector would not update the link while in play mode.
  • Added missing tooltips and support for localization throughout Inspector UI.
  • The Navigation window was sometimes issuing errors related to the .png file used as icon.
  • Added a cleanup step for Navigation components static data, so that the components support entering play mode without any domain reload.
  • Fixed warnings in the console when undoing creation of navigation objects from the GameObject menu.
  • Swapping the start and end points of a NavMeshLink via the Inspector now supports undo and redo.
  • Moving the GameObject via the Re-center operation in the NavMesh Link Inspector now supports undo and redo.
  • The deprecated properties autoUpdatePositions, biDirectional, costOverride and the deprecated UpdatePositions method of NavMeshLink correctly map now one-to-one to the members autoUpdate, bidirectional, costModifier and UpdateLink. This change removes any values that were stored by a serialized object specifically for the deprecated properties.
  • Updated the use of several methods that have been moved between classes as of 2023.3.
  • Added missing documentation for method parameters in NavMeshComponentsGUIUtility.

v2.0.0

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Fixed

  • When the "Auto Update Position" option of NavMeshLink is enabled, the link now correctly updates the connection in the next frame after any of the link's ends change their world position.

v1.1.5

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Fixed

  • Long warning popping up when user starts playmode while editing a prefab that contains NavMesh components (NAVB-47)

v1.1.4

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Fixed

  • Published the missing API reference documentation for the new properties that were made available in 1.1.0

v1.1.3

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Changed

  • Remove some unnecessary files from the package

v1.1.1

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No release notes found for this version


Configuration

📅 Schedule: Branch creation - "every weekend" (UTC), Automerge - At any time (no schedule defined).

🚦 Automerge: Disabled by config. Please merge this manually once you are satisfied.

Rebasing: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.

🔕 Ignore: Close this PR and you won't be reminded about this update again.


  • If you want to rebase/retry this PR, check this box

This PR has been generated by Unity Renovate Bot.

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unity-cla-assistant commented Feb 8, 2025

CLA assistant check
All committers have signed the CLA.

@unity-renovate unity-renovate bot force-pushed the renovate/develop-upm-prj-com.unity.ai.navigation-2.x branch from be01cd5 to 0e53453 Compare February 10, 2025 18:26
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⚠️ Artifact update problem

Renovate failed to update an artifact related to this branch. You probably do not want to merge this PR as-is.

♻ Renovate will retry this branch, including artifacts, only when one of the following happens:

  • any of the package files in this branch needs updating, or
  • the branch becomes conflicted, or
  • you click the rebase/retry checkbox if found above, or
  • you rename this PR's title to start with "rebase!" to trigger it manually

The artifact failure details are included below:

File name: undefined
MSBuild version 17.7.6+77d58ec69 for .NET
  Determining projects to restore...
/opt/containerbase/tools/dotnet/sdk/7.0.410/Sdks/Microsoft.NET.Sdk/targets/Microsoft.NET.TargetFrameworkInference.targets(160,5): error NETSDK1045: The current .NET SDK does not support targeting .NET 8.0.  Either target .NET 7.0 or lower, or use a version of the .NET SDK that supports .NET 8.0. Download the .NET SDK from https://aka.ms/dotnet/download [/tmp/renovate/repos/github/Unity-Technologies/com.unity.netcode.gameobjects/Tools/CI/NGO.Cookbook.csproj]

@unity-renovate unity-renovate bot force-pushed the renovate/develop-upm-prj-com.unity.ai.navigation-2.x branch from 0e53453 to 7df8118 Compare February 11, 2025 18:24
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Edited/Blocked Notification

Renovate will not automatically rebase this PR, because it does not recognize the last commit author and assumes somebody else may have edited the PR.

You can manually request rebase by checking the rebase/retry box above.

⚠️ Warning: custom changes will be lost.

@unity-renovate unity-renovate bot changed the title chore(deps): update upm project dependency com.unity.ai.navigation to v2 (develop) chore(deps): update upm project dependency com.unity.ai.navigation to v2 (develop) - abandoned Feb 19, 2025
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Autoclosing Skipped

This PR has been flagged for autoclosing. However, it is being skipped due to the branch being already modified. Please close/delete it manually or report a bug if you think this is in error.

@michalChrobot michalChrobot deleted the renovate/develop-upm-prj-com.unity.ai.navigation-2.x branch February 19, 2025 08:35
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